﻿using UnityEngine;
using System.Collections;

public class DifficultyManager : MonoBehaviour {
    public string Difficulty = "Enter Difficulty Here";
    
    [System.Serializable]
    public class DifficultyComponent
    {
        public float PercentageMultiplier = 0f;
        public float Adder = 0f;
        public float EqualTo;
        public bool EqualToEnabled = false;

    }

    // Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
